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Чудик-Трансформер
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| SKV1991 | Дата: Четверг, 19.07.2007, 21:14 | Сообщение # 1 |
 Ранг: Лейтенант
Группа: Администраторы
Сообщений: 65
Награды: 1
Репутация: 2
Статус: Offline
| Ну,давай выкладывать наработки
Кухня от Мэрдока,профессиональная кухня,пальчики оближешь!
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| Serginio_Thirty_Seven | Дата: Четверг, 19.07.2007, 21:17 | Сообщение # 2 |
 Ранг: Рядовой
Группа: Главный механик
Сообщений: 2
Награды: 0
Репутация: 2
Статус: Offline
| Я согласен
A-Team Leading Mehanic
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| SKV1991 | Дата: Четверг, 19.07.2007, 23:09 | Сообщение # 3 |
 Ранг: Лейтенант
Группа: Администраторы
Сообщений: 65
Награды: 1
Репутация: 2
Статус: Offline
| Во! Code :CHUTRAN wait 0 model.Load(#MONSTERB) model.Load(3790) model.Load(2600) model.Load(2780) 038B: load_requested_models 0@ = 304526
:CHUTRAN_2 wait 0 if and model.Available(#MONSTERB) model.Available(3790) model.Available(2600) model.Available(2780) &0(0@,1i) == 0xFF jf @CHUTRAN_2 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0 0506: set_car_model #MONSTERB next_variation 0 0 // first param is useless 4@ = Car.Create(#MONSTERB,1@,2@,3@) $TEMPVAR_ANGLE = Actor.Angle($PLAYER_ACTOR) $TEMPVAR_ANGLE += 90.0 Car.Angle(4@) = $TEMPVAR_ANGLE Car.SetImmunities(4@,1,1,1,1,1) 0229: set_car 4@ primary_color_to 6 secondary_color_to 1 0407: store_coords_to $CHU $DIC $BY from_car 4@ with_offset -0.337 1.566 0.657 0407: store_coords_to $SER $GIN $IO from_car 4@ with_offset 0.337 1.566 0.657 5@ = Object.Create(3790,0.0,0.0,0.0) 6@ = Object.Create(3790,0.0,0.0,0.0) 7@ = Object.Create(2600,0.0,0.0,0.0) 8@ = Object.Create(2600,0.0,0.0,0.0) 9@ = Object.Create(2780,0.0,0.0,0.0) 0681: attach_object 5@ to_car 4@ with_offset 0.8 -1.1 2.3 rotation 0.0 0.0 270.0 0681: attach_object 6@ to_car 4@ with_offset -0.8 -1.1 2.3 rotation 0.0 0.0 270.0 0681: attach_object 7@ to_car 4@ with_offset -0.8 -1.1 1.6 rotation 0.0 0.0 180.0 0681: attach_object 8@ to_car 4@ with_offset 0.8 -1.1 1.6 rotation 0.0 0.0 180.0 0681: attach_object 9@ to_car 4@ with_offset 0.0 -2.2 -0.7 rotation 0.0 0.0 0.0 $Page_up = 304476 $Page_down = 304477
:CHUTRAN_3 wait 0 if Actor.InCar($PLAYER_ACTOR,4@) jf @CHUTRAN_3 if &0($Page_up,1i) == 0x00FF0000 jf @CHUTRAN_4 0407: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_car 4@ with_offset 0.0 -4.0 0.0 020C: create_explosion_with_radius 1 at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 020C: create_explosion_with_radius 5 at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 jump @CHUTRAN_3
:CHUTRAN_4 wait 0 if Actor.InCar($PLAYER_ACTOR,4@) jf @CHUTRAN_4 if &0($Page_down,1i) == 0xFF jf @CHUTRAN_3 0407: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_car 4@ with_offset 0.0 -4.0 0.0 0948: create_explosion_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 11 camera_shake 1.0 0948: create_explosion_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 11 camera_shake 1.0 jump @CHUTRAN_3
Кухня от Мэрдока,профессиональная кухня,пальчики оближешь!
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| SKV1991 | Дата: Четверг, 19.07.2007, 23:49 | Сообщение # 4 |
 Ранг: Лейтенант
Группа: Администраторы
Сообщений: 65
Награды: 1
Репутация: 2
Статус: Offline
| Вот ещё,тут ещё + 2 тачки Code :CHUTRAN wait 0 model.Load(#MONSTERB) model.Load(#RDTRAIN) model.Load(#BUFFALO) model.Load(3790) model.Load(2600) model.Load(2780) 038B: load_requested_models 0@ = 304526
:CHUTRAN_1 wait 0 if and model.Available(#MONSTERB) model.Available(#RDTRAIN) model.Available(#BUFFALO) model.Available(3790) model.Available(2600) model.A vailable(2780) jf @CHUTRAN_1
:CHUTRAN_2 wait 0 if &0(0@,1i) == 0xFF jf @CHUTRAN_2 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0 0506: set_car_model #MONSTERB next_variation 0 0 // first param is useless 4@ = Car.Create(#MONSTERB,1@,2@,3@) $TEMPVAR_ANGLE = Actor.Angle($PLAYER_ACTOR) $TEMPVAR_ANGLE += 90.0 Car.Angle(4@) = $TEMPVAR_ANGLE Car.SetImmunities(4@,1,1,1,1,1) 0229: set_car 4@ primary_color_to 6 secondary_color_to 1 0407: store_coords_to $CHU $DIC $BY from_car 4@ with_offset -0.337 1.566 0.657 0407: store_coords_to $SER $GIN $IO from_car 4@ with_offset 0.337 1.566 0.657 5@ = Object.Create(3790,0.0,0.0,0.0) 6@ = Object.Create(3790,0.0,0.0,0.0) 7@ = Object.Create(2600,0.0,0.0,0.0) 8@ = Object.Create(2600,0.0,0.0,0.0) 0681: attach_object 5@ to_car 4@ with_offset 0.8 -1.1 2.3 rotation 0.0 0.0 270.0 0681: attach_object 6@ to_car 4@ with_offset -0.8 -1.1 2.3 rotation 0.0 0.0 270.0 0681: attach_object 7@ to_car 4@ with_offset -0.8 -1.1 1.6 rotation 0.0 0.0 180.0 0681: attach_object 8@ to_car 4@ with_offset 0.8 -1.1 1.6 rotation 0.0 0.0 180.0 $key_Page_up = 304476 $key_Page_down = 304477 $key_End = 304476
:CHUTRAN_3 wait 0 if Actor.InCar($PLAYER_ACTOR,4@) jf @CHUTRAN_3 if &0($key_Page_up,1i) == 0x00FF0000 jf @CHUTRAN_4 wait 500 02E3: $TEMPVAR_CAR_SPEED = car 4@ speed 0407: store_coords_to $TEMPVAR_FLOAT_4 $TEMPVAR_FLOAT_5 $TEMPVAR_FLOAT_6 from_car 4@ with_offset 0.0 0.0 0.0 020C: create_explosion_with_radius 10 at $TEMPVAR_FLOAT_4 $TEMPVAR_FLOAT_5 $TEMPVAR_FLOAT_6 020C: create_explosion_with_radius 10 at $TEMPVAR_FLOAT_4 $TEMPVAR_FLOAT_5 $TEMPVAR_FLOAT_6 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $TEMPVAR_FLOAT_4 $TEMPVAR_FLOAT_5 $TEMPVAR_FLOAT_6 Car.RemoveReferences(4@) Object.Destroy(5@) Object.Destroy(6@) Object.Destroy(7@) Object.Destroy(8@) Car.Create(4@,#RDTRAIN,$TEMPVAR_ FLOAT_4, $TEMPVAR_FLOAT_5, $TEMPVAR_FLOAT_6) Car.SetSpeedInstantly(4@,$TEMPVAR_CAR_SPEED) 0229: set_car 4@ primary_color_to 6 secondary_color_to 1 036A: put_actor $PLAYER_ACTOR in_car 4@ Car.SetImmunities(4@,1,1,1,1,1) $TEMPVAR_ANGLE = Actor.Angle($PLAYER_ACTOR) Car.Angle(4@) = $TEMPVAR_ANGLE 5@ = Object.Create(3790,0.0,0.0,0.0) 6@ = Object.Create(3790,0.0,0.0,0.0) 7@ = Object.Create(2600,0.0,0.0,0.0) 8@ = Object.Create(2600,0.0,0.0,0.0) 0681: attach_object 5@ to_car 4@ with_offset 0.8 -0.2 2.3 rotation 0.0 0.0 270.0 0681: attach_object 6@ to_car 4@ with_offset -0.8 -0.2 2.3 rotation 0.0 0.0 270.0 0681: attach_object 7@ to_car 4@ with_offset -0.8 -0.2 1.6 rotation 0.0 0.0 180.0 0681: attach_object 8@ to_car 4@ with_offset 0.8 -0.2 1.6 rotation 0.0 0.0 180.0 Camera.Restore_WithJumpCut() wait 1000 Camera.SetBehindPlayer jump @CHUTRAN_3
:CHUTRAN_4 wait 0 if Actor.InCar($PLAYER_ACTOR,4@) jf @CHUTRAN_4 if &0($key_Page_down,1i) == 0xFF jf @CHUTRAN_5 wait 500 02E3: $TEMPVAR_CAR_SPEED = car 4@ speed 0407: store_coords_to $TEMPVAR_FLOAT_4 $TEMPVAR_FLOAT_5 $TEMPVAR_FLOAT_6 from_car 4@ with_offset 0.0 0.0 0.0 020C: create_explosion_with_radius 10 at $TEMPVAR_FLOAT_4 $TEMPVAR_FLOAT_5 $TEMPVAR_FLOAT_6 020C: create_explosion_with_radius 10 at $TEMPVAR_FLOAT_4 $TEMPVAR_FLOAT_5 $TEMPVAR_FLOAT_6 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $TEMPVAR_FLOAT_4 $TEMPVAR_FLOAT_5 $TEMPVAR_FLOAT_6 Car.RemoveReferences(4@) Object.Destroy(5@) Object.Destroy(6@) Object.Destroy(7@) Object.Destroy(8@) Car.Create(4@,#BUFFALO,$TEMPVAR_ FLOAT_4, $TEMPVAR_FLOAT_5, $TEMPVAR_FLOAT_6) Car.SetSpeedInstantly(4@,$TEMPVAR_CAR_SPEED) 0229: set_car 4@ primary_color_to 6 secondary_color_to 1 036A: put_actor $PLAYER_ACTOR in_car 4@ Car.SetImmunities(4@,1,1,1,1,1) $TEMPVAR_ANGLE = Actor.Angle($PLAYER_ACTOR) Car.Angle(4@) = $TEMPVAR_ANGLE 5@ = Object.Create(3790,0.0,0.0,0.0) 6@ = Object.Create(3790,0.0,0.0,0.0) 7@ = Object.Create(2600,0.0,0.0,0.0) 8@ = Object.Create(2600,0.0,0.0,0.0) 0681: attach_object 5@ to_car 4@ with_offset 0.6 -0.7 0.8 rotation 0.0 0.0 270.0 0681: attach_object 6@ to_car 4@ with_offset -0.6 -0.7 0.8 rotation 0.0 0.0 270.0 0681: attach_object 7@ to_car 4@ with_offset -0.8 -1.1 1.6 rotation 0.0 0.0 180.0 0681: attach_object 8@ to_car 4@ with_offset 0.8 -1.1 1.6 rotation 0.0 0.0 180.0 0750: toggle_object 7@ visibility 0 0750: toggle_object 8@ visibility 0 Camera.Restore_WithJumpCut() wait 1000 Camera.SetBehindPlayer jump @CHUTRAN_3
:CHUTRAN_5 wait 0 if Actor.InCar($PLAYER_ACTOR,4@) jf @CHUTRAN_5 if &0($key_End,1i) == 0xFF jf @CHUTRAN_3 9@ = Object.Create(2780,0.0,0.0,0.0) 0681: attach_object 9@ to_car 4@ with_offset 0.0 -2.2 -0.7 rotation 0.0 0.0 0.0 wait 5000 Object.Destroy(9@) Object.RemoveReferences(9@) jump @CHUTRAN_3
Кухня от Мэрдока,профессиональная кухня,пальчики оближешь!
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| SKV1991 | Дата: Пятница, 20.07.2007, 00:22 | Сообщение # 5 |
 Ранг: Лейтенант
Группа: Администраторы
Сообщений: 65
Награды: 1
Репутация: 2
Статус: Offline
| Вот ещё попытка: Code :CHUTRAN wait 0 model.Load(#MONSTERB) model.Load(#RDTRAIN) model.Load(#BUFFALO) model.Load(3790) model.Load(2600) model.Load(2780) model.Load(6865) 038B: load_requested_models 0@ = 304526
:CHUTRAN_1 wait 0 if and model.Available(#MONSTERB) model.Available(#RDTRAIN) model.Available(#BUFFALO) model.Available(3790) model.Available(2600) model.A vailable(2780) model.Available(6865) jf @CHUTRAN_1
:CHUTRAN_2 wait 0 if &0(0@,1i) == 0xFF jf @CHUTRAN_2 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0 0506: set_car_model #MONSTERB next_variation 0 0 // first param is useless 4@ = Car.Create(#MONSTERB,1@,2@,3@) 10@ = Car.Create(#MONSTERB,1@,2@,3@) 11@ = Car.Create(#MONSTERB,1@,2@,3@) 12@ = Car.Create(#MONSTERB,1@,2@,3@) 036A: put_actor $PLAYER_ACTOR in_car 10@ 0683: attach_car 10@ to_car 4@ with_offset 0.0 0.0 4.5 rotation 90.0 0.0 180.0 0683: attach_car 11@ to_car 4@ with_offset 5.0 0.0 4.5 rotation 180.0 90.0 180.0 0683: attach_car 12@ to_car 4@ with_offset -5.0 0.0 4.5 rotation 0.0 90.0 90.0 0715: put_player $PLAYER_CHAR in_RC_mode_in_car 4@ // on foot version $TEMPVAR_ANGLE = Actor.Angle($PLAYER_ACTOR) $TEMPVAR_ANGLE += 90.0 Car.Angle(4@) = $TEMPVAR_ANGLE Car.SetImmunities(4@,1,1,1,1,1) //6865 Car.SetImmunities(10@,1,1,1,1,1) Car.SetImmunities(11@,1,1,1,1,1) Car.SetImmunities(12@,1,1,1,1,1) 0229: set_car 4@ primary_color_to 6 secondary_color_to 1 0407: store_coords_to $CHU $DIC $BY from_car 4@ with_offset -0.337 1.566 0.657 0407: store_coords_to $SER $GIN $IO from_car 4@ with_offset 0.337 1.566 0.657 5@ = Object.Create(3790,0.0,0.0,0.0) 6@ = Object.Create(3790,0.0,0.0,0.0) 7@ = Object.Create(2600,0.0,0.0,0.0) 8@ = Object.Create(2600,0.0,0.0,0.0) 9@ = Object.Create(6865,0.0,0.0,0.0) 0681: attach_object 5@ to_car 4@ with_offset 0.8 -1.1 2.3 rotation 0.0 0.0 270.0 0681: attach_object 6@ to_car 4@ with_offset -0.8 -1.1 2.3 rotation 0.0 0.0 270.0 0681: attach_object 7@ to_car 4@ with_offset -0.8 -1.1 1.6 rotation 0.0 0.0 180.0 0681: attach_object 8@ to_car 4@ with_offset 0.8 -1.1 1.6 rotation 0.0 0.0 180.0 0681: attach_object 9@ to_car 4@ with_offset 0.0 1.0 7.0 rotation 0.0 0.0 210.0 067A: put_camera_on_car 4@ with_offset 15.0 15.0 10.0 point_to_car 10@ tilt 15.0 2
Кухня от Мэрдока,профессиональная кухня,пальчики оближешь!
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