Недалеко от дома Сиджея появится фургон Беркли,когда сядите в него,нажмите 2(подмиссия),и играйте,для выхода - выход из машины. create_thread @RC
Code
:RC
thread 'RC'
Model.Load(#TOPFUN)
Model.Load(#RCBARON)
038B: load_requested_models
:RC_2
wait 0
if and
Model.Available(#TOPFUN)
Model.Available(#RCBARON)
jf @RC_2
wait 1000
0@ = Car.Create(#TOPFUN, 2443.3904, -1763.2839, 13.5916)
Car.Angle(0@) = 180.0
Car.SetImmunities(0@,1,1,1,1,1)
Car.LockInCurrentPosition(0@) = true
:RC_PL_TEST
wait 0
if and
not $ON_MISSION == 1
not wasted_or_busted
Not Actor.Dead($PLAYER_ACTOR)
Actor.InCar($PLAYER_ACTOR,0@)
00E1: player 0 pressed_key 19
jf @RC_PL_TEST
1@ = Car.Create(#RCBARON, 2454.2078, -1785.3018, 13.5469)
Car.SetImmunities(1@,1,1,1,1,1)
Car.Angle(1@) = 270.0
Car.DoorStatus(0@,2)
0715: put_player $PLAYER_CHAR in_RC_mode_in_car 1@ // on foot version
048A: toggle_RC_car_detonation 0 // or opcode 04D6
gosub @rc_die
:RC_3
wait 10
if
00E1: player 0 pressed_key 15
jf @RC_DIE
04DB: exit_RC_mode // on foot version
Camera.Restore_WithJumpCut
Car.DoorStatus(0@,0)
jump @RC_PL_TEST
:RC_DIE
wait 0
if or
Car.Wrecked(1@)
04AD: actor $PLAYER_ACTOR in_water
jf @RC_3
04DB: exit_RC_mode // on foot version
Camera.Restore_WithJumpCut
Car.DoorStatus(0@,0)
jump @RC_PL_TEST