:CLOTH
wait 0
0@ = 304526 :CLOTH_2
wait 0
if
not Actor.Driving($PLAYER_ACTOR)
not Actor.Dead($PLAYER_ACTOR)
84AD: not actor $PLAYER_ACTOR in_water
&0(0@,1i) == 0x00FF0000
jf @CLOTH_2
Player.CanMove($PLAYER_CHAR) = False
08D4: 1@ = create_panel_with_title 'CLOTCHO' position 31.0 180.0 width 178.0 columns 2 interactive 1 background 1 alignment 0 // O?E„?A
08DB: set_panel 1@ column 0 header 'BOUGHT' data 'GIMP' 'VALET' 'COUNTRY' 'CROUP' 'POLICE' 'BALACLA' 'PIMP' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // GYM1_61
08DB: set_panel 1@ column 1 header 'COST' data 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // ”EHA
08EE: set_panel 1@ column 1 row 0 text_1number GXT 'DOLLAR' number 100 // $~1~
08EE: set_panel 1@ column 1 row 1 text_1number GXT 'DOLLAR' number 100 // $~1~
08EE: set_panel 1@ column 1 row 2 text_1number GXT 'DOLLAR' number 100 // $~1~
08EE: set_panel 1@ column 1 row 3 text_1number GXT 'DOLLAR' number 100 // $~1~
08EE: set_panel 1@ column 1 row 4 text_1number GXT 'DOLLAR' number 100 // $~1~
08EE: set_panel 1@ column 1 row 5 text_1number GXT 'DOLLAR' number 100 // $~1~
08EE: set_panel 1@ column 1 row 6 text_1number GXT 'DOLLAR' number 100 // $~1~
08D6: set_panel 1@ column 0 alignment 1
08D6: set_panel 1@ column 1 alignment 2
09DB: set_panel 1@ column 0 width 140
09DB: set_panel 1@ column 1 width 46
:CLOTH_3
090E: set_panel 1@ active_row 0
:CLOTH_4
wait 0
if
00E1: player 0 pressed_key 15
jf @CLOTH_5
03E6: remove_text_box
08DA: remove_panel 1@
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
wait 5000
jump @CLOTH_2
:CLOTH_5
wait 0
if
00E1: player 0 pressed_key 16
jf @CLOTH_4
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row
08DA: remove_panel 1@
:CLOTH_6
wait 0
if
2@ == 0
jf @CLOTH_7
$PLAYER_CHAR.SetClothes("gimpleg","gimpleg",17)
Player.Money($PLAYER_CHAR) += -100
Player.CanMove($PLAYER_CHAR) = True
Player.Build($PLAYER_CHAR)
wait 5000
jump @CLOTH_2
:CLOTH_7
wait 0
if
2@ == 1
jf @CLOTH_8
$PLAYER_CHAR.SetClothes("valet","valet",17)
Player.Money($PLAYER_CHAR) += -100
Player.CanMove($PLAYER_CHAR) = True
Player.Build($PLAYER_CHAR)
wait 5000
jump @CLOTH_2
:CLOTH_8
wait 0
if
2@ == 2
jf @CLOTH_9
$PLAYER_CHAR.SetClothes("countrytr","countrytr",17)
Player.Money($PLAYER_CHAR) += -100
Player.CanMove($PLAYER_CHAR) = True
Player.Build($PLAYER_CHAR)
wait 5000
jump @CLOTH_2
:CLOTH_9
wait 0
if
2@ == 3
jf @CLOTH_10
$PLAYER_CHAR.SetClothes("croupier","croupier",17)
Player.Money($PLAYER_CHAR) += -100
Player.CanMove($PLAYER_CHAR) = True
Player.Build($PLAYER_CHAR)
wait 5000
jump @CLOTH_2
:CLOTH_10
wait 0
if
2@ == 4
jf @CLOTH_11
$PLAYER_CHAR.SetClothes("policetr","policetr",17)
Player.Money($PLAYER_CHAR) += -100
Player.CanMove($PLAYER_CHAR) = True
Player.Build($PLAYER_CHAR)
wait 5000
jump @CLOTH_2
:CLOTH_11
wait 0
if
2@ == 5
jf @CLOTH_12
$PLAYER_CHAR.SetClothes("balaclava","balaclava",17)
Player.Money($PLAYER_CHAR) += -100
Player.CanMove($PLAYER_CHAR) = True
Player.Build($PLAYER_CHAR)
wait 5000
jump @CLOTH_2
:CLOTH_12
wait 0
if
2@ == 6
jf @CLOTH_6
$PLAYER_CHAR.SetClothes("pimptr","pimptr",17)
Player.Money($PLAYER_CHAR) += -100
Player.CanMove($PLAYER_CHAR) = True
Player.Build($PLAYER_CHAR)
wait 5000
jump @CLOTH_2